Part 12: Yates's Cabin Part II
Update 12: Yates Cabin Part II
Welcome back! Last time we fought a bunch of monsters to get a component to cure Anandine. This time, well be heading back to Yatess house to craft that amulet.

When we arrive, Reiner continues doubting Yates.



Reiner and Kyrie rush up to see Anadine on the ground outside, Yates lying in a pool of blood, and a new goggled person standing by them.
















Suddenly, Anadine is covered in that dark flame again.




Anadine, now at least partially turned into a demon, starts taking swipes at Katja, who dodges sideways.




And with that, were in a fight.

For this one, we only have 5 slots, including Kyrie whos locked in. Im going with Reiner, Eustace, Sophia (who Im pretty sure I actually remembered to change her to a wizard this time), and Selina. I really wouldve loved to have used Mongo or Hannah for their bulk, but since theyre injured Selinas heavy armor and healing will have to fill the gap.

For the fight itself, we need to keep Anadine alive while taking out all of the enemies. Anadine herself is an uncontrollable guest with decent, if unremarkable, stats who will basically just charge towards whoever is closest and spam basic attacks at them.

We also have Yates helping out as another guest. Hes a pretty decent help, especially because we dont have to keep him alive. (I also like that he actually starts out injured, in reference to the cutscene).

Now for enemies, we have quite a situation to deal with. First up is Katja herself, who has a unique class and is wielding a gun. Shes pretty quickly going to hop up on top of the house and be very annoying.

Theres a mercenary and a peddler (an advanced class that loves to put down traps. Think the Seeq ranger from FFTA2, but not broken, and you wont be too far off) hanging out on the mid roof

And a ranger and mender up top. The mender especially makes things difficult, because she has a large healing range and is very difficult to actually take out up on the roof.

And then we have another mercenary and a duelist (another advanced class, with a bunch of skills that let them attack from range or hit different elements with a power boost).
My plan right at the start is to have Selina try and tank these 2 with some support from Sophia, while the rest of the party deals with the enemies on the left.
When I actually start the battle:



As Anadine turns around and takes a quick swipe at him.




And yes, that side note is actually a gameplay reference. Yates unique class has an ability that Ill show off later this fight that requires there to be at least 1 downed unit before he can use it.

Katja starts off the fight by swapping spaces with the merc on the roof.

And the peddler starts laying traps. On the map, hostile traps are invisible and if you walk over one it will end your turn and cause something bad to happen (50% damage, status effects etc.)


Driving the new traps thing home, Yates also lets us know that there are a few pre-placed traps on the map.

Thankfully, rangers have a skill that can reveal traps in a big area, so I have Reiner do that. It also significantly boosts his crit rate, so theres another big reason to use it.

On the ground, things pretty quickly bunch up as the melee enemies close in.

However, after Anadine thankfully decides to attack the merc instead of Yates (for once)

Reiners able to get the first kill of the battle.


While Kyrie and Sophia work to take out the other merc, leaving just the duelist down low.

The whole time this has been going on, Katja and the other ranged attackers have been peppering all of our units. With Sophia, Yates, and Selinas combined healing abilities, Ive been able to keep the real danger to a minimum, though Anadine does get pretty low a few times after they focus on her.

Pretty soon, Kyrie is able to take out the duelist, just leaving the guys on the roof.

After that, Yates decides to use his most unique skill: Reanimate.

Like the name implies, it reanimates a dead body into a friendly zombie. Theres no range limit since corpses arent kept on the map, the used unit just has to be downed.
This is an amazing skill for 2 reasons: 1: it gives you an extra body to soak up attacks/do damage with which is always nice, and 2: it prevents the target from being revived during battle. Like I described for the rangers collect pelt, enemies love reviving downed units, so anything that can stem the tide is great. Its also much easier to use than collect pelt, because the target just has to be already dead, rather than killed by the attack.

Now that Im trying to go up, I have Reiner scout again, and reveal a lot of traps in the way. Definitely a bit annoying since the roof is already hard to get up to.

After a bit more running around, the peddler rushes into the group and Reiner takes him out.

While Anadine decides to start hating Eustace instead of Yates.

Eventually, I decide to just deliberately trigger the traps and heal through them.

And once I actually make it up there, the enemies start falling pretty quickly. Katja goes down to another wrathful blow

And another wrathful blow takes out the ranger,

And finally Kyrie shoves the mender off the roof to finish the fight.

No MVP this time. If I remember correctly, attacking friendly units or doing other things to drag out the fight can remove your chances of getting one, so I think Anadine mightve caused that this time.


After the battle, Anadine is still a demon and pissed.



She then throws down a smoke bomb and disappears.




Yates then takes the necklace and does some magic stuff to it.



Yates darts behind Anadine and puts the amulet on her.




Afterwards, we pop right out to camp.




Yates walks up from the south,

Anadine then walks out of the tent.






















The scene fades out, and a bunch of new areas pop up to our west, culminating in the next temple.

After overcoming her ordeal, Anadine now has access to a unique class, called the Demon Knight. Which is my absolute favorite class of the game, and I will probably go over it after next update.

Yates also joins us as a fully controllable party member. Like the tooltip says, he also has a unique class: Anatomist, which I will cover when I go over Anadines Demon Knight.
But for now, I think I'll end things here.